Saturday, July 31, 2010

finally






try {
artist.talent(State Illuminated);
artist.blood(State Burning);
artist.moment(State FullyRealized);
}

catch (ThresholdExplosionException exception) {
if (!toolate){
exception.salvation();
}
else {
exception.honor();
}
}

finally {
audience.understand(State Empathy);
}